Name: Zahara Zahur
Pack Name: She of the Desert winds
Race: Bastet
Breed: Homid
Auspice: Night
Tribe: Bubasti
Concept: Outsider
Nature: Rogue
Demeanor: Gallant
Rank: 1
Tribal Flaw: ~Eats all food put before them.
~If all Bubasti leave Egypt the Tribe dies.
~If the last Bubasti dies, there will never be another
 
Model: Tyra Banks
Back
Approved
Strength: Charisma: Perception: Rage:
Dexterity: Manipulation: Intelligence: Gnosis:
Stamina: Appearance: Wits: Willpower:

Talents Skills Knowledges
Alertness: Drive: Culture:
Athletics: Lockpicking: Enigmas:
Dodge: Melee: Linguistics:
Empathy: Performance: Rituals:
Artistic Expression: Stealth: Languages spoken:
English, Arabic, and Egyptian
Style: Survival:
Subterfuge:
Backgrounds Gifts: Renown:
Resources: General: Silent Stalking Cunning:
Rites: Breed: Sweet Hunter's Smile Ferocity:
Trinkets: Tribe: Alms for the Poor Honor:  

Merits Flaws
Culture Knack Mark of the Predator
Graceful Pierced Veil

Zahara was born to a wealthy family by the name of Zahur, she had every comfort she could ever wish for, growing up in Cairo as the child of a family of architects, and archeologists. Her mother worked in a library doing research, while her father worked building great monuments to his talent.

It was at the age of 17 that Zahara found out what she was. With already a great artistic flare, she took up the name "She of the Desert Winds" and took to the local Caern rather well.

She has a Rogue flare, and an edge of performance. She's moved to Denver, after having seen the lovely mountains, and wanting to find a place for herself, whether or not she will perform for a living hasn't been decided.

She likes to toy with people, she likes to not show her true self. She also doesn't really like to work for a living, but steal for a living, she has no qualms about.

A huge walk-in closet full of designer clothing
10 Stylish Coats and Jackets
Hundreds of pairs of boots and shoes
Tons of lingerie
Dozens of pairs of designer sunglasses
2 cell phones, camera and vid, walkie and txt messages, voicemail (Home phone transfers to cell)
pager
New Dell PC: DSL Connection
Black Saturn Vue
Many Credit Cards
Stylish Condo Apartment

Notes
Wears Vanilla Flower Perfume
Trinket:
Lotus Petals
Level 2, Gnosis N/A
In the Court of Luna, there grows a garden of 1000 year lotus flowers. Each Bastet that journeys to the moon may bring back a small bag of five Lotus Petals from the garden, as keepsakes of Seline's Love. Naturally, these mystic flowers have a few added properties. Although few Bastet willingly sacrifice their precious Petals, emergencies do happen

The Petals' magical effects are said to include:
-The power to dissolve any poison, either inside or outside the body
-The ability to heal any mortal disease if eaten
-The power to increase the potency of Moon Rites
-The seed to ensure teh birth of a Bastet kitten
Any, all or none of these rumors might be ture. The tales give a variety of ways to which the Petals might be used, from brewing a tea or serving them in corn meal to eating them raw or grinding them to dust. Although it takes a trip to the moon to obtain such flowers, some generous kuasha give them to their students as parting gifts. Their magical properties -- or lack thereof -- are left entirely to the Storyteller's discretion.

Note: Zahara stole these and did not travel to the moon for them but still holds them as dearly as if she did.
 

Right of Fear

A relic of the Madness and the tiger hunts, this rite sends a cloud of terror across the land, conjuring nightmares and spreading panic. Animals may stampede, riots may flare and brave men may decide that now is a good time to leave. . .

To begin the right, the cat assumes her Crinos form and dances madly, howling her hatred to the moon. As her fury rises, she rips everything around her to shreds, living or otherwise, and flings the pieces across the site. Screeching, spitting, arching, and slashing, she sends her fury outward to infest the minds of everyone in reach. Once there, the terror festers, bursting outward through dreams into wakening and sending the locals into a panic. At the end of the ritual she falls exhausted, but has begun a wave of fear that continues until the second sunrise.

System: The Rite of Fear requires two Rage points and a standard roll, and spreads one mile for every success. Each additional cat can add to the total, but anyone close by is at risk, including the other cats. A werecat enacting the rite is considered to be in a frenzy until the ceremony ends; when it ends she falls asleep.

Obviously, the Rite of Fear is performed at night; a full moon lowers the difficulty to 5, and a gibbous one to 6. Across the land, savage nightmares and anxiety attacks plague every living thing for a night and a day; any characters in the area must make Willpower rolls (difficulty 8) to get through the day without acting irrationally. Others effects are left to the Storyteller; children, old people and farm animals are especially sensitive to the Fear, and any number of things can happen.

RP's

Top of Page ]