Race Aasimar Class Cleric / Silverstar Level

9 / 6
(Charcter level 16 due to the +1 adjustment for Aasimar)

Alignment Chaotic Good Origin Suzail Deity Selûne
Age 27 Hair Color Dark Brown Eye Color Silver
Height 5'7" Weight 125 pounds
Selûne (Seh-loon-áy) is the Forgotten Realms Intermediate goddess of the Moon, stars, navigation, navigators, wanderers, questers, and good and neutral lycanthropes.  She is also known as "Our Lady of Silver" and "The Moon Maiden".  Upon the world of Toril, the moon is known as Selûne and is accompanied by a number of smaller luminaries that spread across the sky in a great arc trailing the moon known as "The Tears of Selûne." Children's tales tell of pirates in flying ships who come down from the Tears to raid and plunder, but no one takes those stories seriously.

 
Strength
16
+3
Dexterity
15
+2
Constitution
13
+1
Intelligence
17
+3
Wisdom
21
+5
Charisma
19
+4
Comeliness (Physical beauty)
20

Armor
Armor Class +10 Armor Dex Misc.
22 +8 +2 +2

Chain Mail of Comfort +3
Amulet of Natural Armor +2

Hit Points
99
Die Type
d8
Damage Reduction (acid, cold, and electricity)
5
AC When Flat-footed  (w/o Dex)
20
AC Versus Touch Attacks (w/o Armor)
12
Miss Chance
--
Max Dex Bonus
+2
Armor Check Penalty
-5
Arcane Spell Failure
--
Spell Resistance
--
Saving Throws
Total Base
(Cleric)
Base
(Silverstar)
Ability
Fortitude (Con)
11
6
4
1
Reflex (Dex)
5
3
0
2
Will (Wis)
15
6
4
5
Combat Bonuses
Total Base Ability
Initiative (Dex)
+2
+0
2
Melee (Str)
+13 / +8
+10 / +5
3
Ranged (Dex)
+12 / +7
+10 / +5
2
Weapons
Weapon Att Bonus Damage Critical Range
Heavy Mace of Disruption +1
+14 / +9
D8 +4
x2
--
Sling +2
+14 / +9
D4 +2
x2
50 ft

Feats

Blind-Fight
Dodge
Mobility
Spring Attack
Celestial Bloodline
Outsider Wings

Class and Racial Features

Aasimar Features

  • +2 Wisdom and Charisma
  • Acid, Cold, and Electricity resistance 5
  • Light once per day
  • +2 racial bonus on spot and listen
  • Darkvision up to 60 feet
  • Outsiders

Silverstar Features

  • Moon Spells
    • May prepare the moon domain spells as she would any other cleric spell.
  • Lunar Sight
    • Low Light Vision
  • Moon's Hand +1 Shock
  • Tears of Selune
    • Dancing Lights

Feat Features

  • Celestial Bloodline
    • Use protection from evil three times per day and bless once per day as a spell-like ability.
  • Outsider Wings
    • Feathered wings, fly at land speed (30) with average maneuverability.

Spells Normally Prepared

0th Level
1st Level
  • Create Water
  • Detect Magic
  • Detect Magic
  • Mending
  • Purify Food and Drink
  • Read Magic
  • Longstrider (domain)
  • Bless
  • Bless
  • Divine Favor
  • Magic Stone
  • Magic Weapon
  • Remove Fear
2nd Level
3rd Level
  • Moonbeam (domain)
  • Bull's Strength
  • Hold Person
  • Restoration, Lesser
  • Spiritual Weapon
  • Zone of Truth
  • Moon Blade (domain)
  • Moon Blade
  • Dispel Magic
  • Prayer
  • Remove Curse

4th Level
5th Level
  • Dimension Door (domain)
  • Discern Lies
  • Neutralize Poison
  • Restoration
  • Spell Immunity
  • Teleport (domain)
  • Flame Strike
  • Raise Dead
  • True Seeing
6 7
  • Permanent Image (domain)

  •  Bull's Strength, Mass

  •  Blade Barrier

  •  Wind Walk

  • Teleport, Greater (domain)

  •  Control Weather

  •  Regenerate

8
  • Phase Door (domain)

  •  Holy Aura

 

Domains
Moon Travel
Turn or destroy lycanthropes as a good cleric turns or destroys undead. You can use this ability a total number of times per day equal to three + your Charisma modifier For a total time per day of 1 round per cleric, you can act as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit) This granted power is a supernatural ability. Add Survival to your list of cleric class skills.
  1. Faerie Fire *
  2. Moonbeam *
  3. Moon blade *
  4. Emotion
  5. Moon path *
  6. Permanent image
  7. Insanity
  8. Animal Shapes
  9. Moonfire *
  1. Longstrider
  2. Locate Object
  3. Fly
  4. Dimension Door
  5. Teleport
  6. Find the Path
  7. Teleport, Greater
  8. Phase Door
  9. Astral Projection
* Explained Below, found in the Forgotten Realms Campaign Setting

Skills
Skill Type
Key
Ability
Total
Ability
Ranks
Misc.
Appraise * Cross
Class
Int
3
3
0
 
Balance *§ Cross
Class
Dex
2
2
0
-5
Bluff * Cross
Class
Cha
4
4
0
 
Climb *§ Cross
Class
Str
3
3
0
-5
Concentration * Class
Con
13
1
12
 
Craft * (Cooking) Class
Int
13
3
10
 
Decipher Script X
X
X
X
X
X
Diplomacy * Class
Cha
10
4
6
 
Disable Device X
X
X
X
X
X
Disguise * Cross
Class
Cha
4
4
0
 
Escape Artist *§ Cross
Class
Dex
2
2
0
-5
Forgery * Cross
Class
Int
3
3
0
 
Gather
Information *
Cross
Class
Cha
4
4
0
 
Handle Animal X
X
X
X
X
X
Heal * Class
Wis
16
5
11

 

Hide *§ Cross
Class
Dex
2
2
0
-5
Intimidate * Cross
Class
Cha
4
4
0
 
Jump *§ Cross
Class
Str
3
3
0
-5
Knowledge
(Arcana)
Class
Int
8
3
5
 
Knowledge
(History Cormyr)
Class
Int
8
3
5
 
Knowledge
(The Planes)
Class
Int
9
3
6
 
Knowledge
(Religion)
Class
Int
13
3
10
 
Knowledge
(Undead)
Cross
Class
Int
5
3
2
 
Listen * Cross
Class
Wis
9
5
2
2
Move Silently *§ Cross
Class
Dex
2
2
0
-5
Open Lock X
X
X
X
X
X
Perform *
(singing)
Cross
Class
Cha
7
4
3
 
Profession
(Midwife/Herbalist)
Class
Wis
11
5
6
 
Ride * Cross
Class
Dex
2
2
1
 
Search * Cross
Class
Int
3
3
0
 
Sense Motive * Class
Wis
10
5
5
 
Sleight of Hand * Cross
Class
Dex
2
2
0
 
Spellcraft Class
Int
9
3
6
 
Spot * Cross
Class
Wis
11
5
4
2
Survival * Class
Wis
7
5
2
 
Swim * Cross
Class
Str
3
3
0
 
Tumble § X
X
X
X
X
X
Use Magic Device X
X
X
X
X
X
Use Rope * Cross
Class
Dex
2
2
0
 

*  Can be used untrained

§ Armor Check Penalty Applies
X  Untrained in this Skill

Magical Items

Heavy Mace of Disruption +1
Sling +2
Portable Hole
Strand of Prayer Beads
Ring of Elemental Command (Air)
Ring of Regeneration
Chain Mail of Comfort +3

Languages

  • Common
  • Elven
  • Celestial
  • Dwarven
Moon Blade
Evocation
Level Hth 3, Moon 3
Components V, S, M/DF
Casting Time 1 Action
Range 0 ft
Effect A sword-like beam
Duration 1 minute/level
Saving Throw None
Spell Resistance Yes

A 3-foot-long, blazing beam of moonlight springs forth from your hand. Anyone who can cast moon blade can wield the beam with proficiency. However, if you are proficient with any type of sword, you can wield the beam as if it were any type of sword and thus gain the benefits of any special sword skill you might have, such as weapon Focus.

Attacks with the moon blade are melee touch attacks. It's strike saps vitality or life force, causing no visible wounds but dealing 1d8 points of damage plus 1 point per two caster levels (to a maximum of +15) to any type of creature except undead. Undead are visibly wounded by a moon blade. Their substance boils away from its touch, and they take 2d8 points of damage plus 1 point per caster level (to a maximum of +30) per blow. The blade is immaterial, and your strength modifier does not apply to the damage.

A successful moon blade strike temporarily scrambles magic. On the target's next turn after a hit from a moon blade, the creature must make a Concentration check to use any spell or spell-like ability. DC is 10 + points of damage dealt + spell level. (An opponent hit by a moon place while casting a spell must make the usual Concentration check to avoid ruining the spell in addition to the check on its next turn.)

Moon Path
Evocation [Force]
Level Hth 5, Moon 5
Components V, S, M/DF
Casting Time 1 Action
Range Medium (100 ft + 10 ft/level)
Effect A variable-width, glowing white stair or bridge of transluscent force up to 15 ft/level long (See Text)
Duration 1 minute/level
Saving Throw None (See Text)
Spell Resistance No

Moon path allows you to create a stair or bridge from one spot to another. The effect is a railles ribbon of glowing white translucent force like a glass strip.  The Strip can be from 3 to 20 feet wide as you decide.  (You can vary the width over the ribbon's length if you want.)  It sticks to its endpoints unshakably, even if these endpoints are in midair.

At the time of casting, you designate up to one creature per caster level to receive extra protection while standing on or moving along the moon path  Protected creatures gain the benefits of sanctuary.  This works exactly like the 1st level spell except that the save DC is 15 + your Wisdom modifier, and any subject of the spell who attacks breaks the sanctuary effect for all subjects.  Protected creatures also stick to the top of the moon path as though they have received spider climb spells.  A creature loses both benefits immediately when it leaves the path.

Unlike a wall of force, a moon path can be dispelled.  It is otherwise similar to a wall of force in that it needs no supports and it is immune to damage of all kinds.  A disintegrate blasts a hole 10 feet square, leaving the rest of the path intact.  (If the moon path is 10 feet wide or less, this merely creates a 10-foot gap.)  A hit from a rod of cancellation, a sphere of annihilation, or Mordenkainen's disjunction destroys a moon path.  Spells and breath weapons cannot pass through a moon path, although dimension door, teleport, and similar effects can bypass the barrier.  It blocks ethereal creatures as well as material creatures.  Gaze attacks cannot operate thorough the moon path.

A moon path must be straight, continuous, and unbroken when formed.  If its surface is broken by any object or creature, the spell fails.  The bridge version of the spell must be created flat.  The stair version cannot rise or descend any more sharply than 45 degrees.

Moonbeam
Evocation [Light]
Level Hth 2, Moon 2
Components V, S, M/DF
Casting Time 1 action
Range Close(25ft + 5 ft/2 levels)
Area Cone
Duration 1 minute/level
Saving Throw Non or Will negates (See Text)
Spell Resistance No

A cone of pale moonlight springs from your hand.  On your turn each round, you can change the direction the cone points.

Light from a moonbeam does not adversely affect creatures that are sensitive to light, but lycanthrops in humanoid form caught in the cone must make Will saves to avoid involuntarily assuming their animal forms.  Lycanthropes in animal form can change out of it on their next turn (spending a round in animal form).  However, if they are still int eh area of the spell, they must succeed at a Will save to do so.  Once a Lycanthrope successfully saves against moonbeam, it is not affected by any more of your moonbeam spells for 24 hours.

Moonbeam penetrates any darkness spell of equal to or lower level, but does not counter or dispell it.  Darkness spells of higher level block a moonbeam.

Moonfire
Evocation [Light]
Level Moon 9
Components V, S, DF
Casting Time 1 action
Range Close (25 ft + 5ft/2levels)
Area Cone
Duration Instantaneous (See Text)
Saving Throw Reflex for half (See Text)
Spell Resistance Yes

A cone of fiery white moonlight springs from your hand.  Living creatures in the area feel an unnatural chill and take 1d8 points of damage per two caster levels, to a maximum of 10d8.  Undead and shapechangers take double damage.  This application of the spell allows a Reflex save for half damage.

All magical auras within the cone glow with a faint blue light for 1 round per caster level.  Disguised, shapechanged, or polymorphed creatures and objects in the spell's area at the time the spell is cast must make Will saves or immediately return to their normal forms.  Even if the save succeeds, they remain covered in ghostly white outlines that show their true forms for 1 round per caster level.

The entire area covered by the cone glows silver white for 1 round per caster level.  This radiance is as bright as the light of a full moon and negates electricity for 1 round per caster level unless the creature generating it makes a caster level check against a DC equal to the caster's level.  If an electricity effect is generated outside the glowing cone, the cone blocks the electricity effect if the caster level check fails.  If an electricity effect is generated inside the glowing cone, the cone completely negates the electricity effect if the caster level check fails.