Amulate of Natural Armor +5
Bracers of Armor +8
Ring of Protection +5
Robe of the Archmagi (+5)
Hit
Points
346
Die
Type
D4 - D10 - D8
Damage Reduction
--
AC When Flat-footed
(w/o Dex)
33
AC Versus Touch Attacks (w/o
Armor)
30
Miss Chance
-
Max Dex Bonus
--
Armor Check Penalty
--
Arcane Spell Failure
--
Spell Resistance
17
Saving Throws
Total
Base
Ability
Fortitude (Con)
+23
+16
+7
Reflex (Dex)
+15
+10
+5
Will (Wis)
+19
+16
+3
Combat
Bonuses
Total
Base
Ability
Initiative (Dex)
+5
+0
+5
Melee (Str)
+24/+19/+14/+9/+4
+22/+17/+12+/+7/+2
+2
Ranged (Dex)
+27/+22/+17/+12/+7
+22/+17/+12+/+7/+2
+5
Weapons
Weapon
Att Bonus
Damage
Critical
Range
Mighty Composite Longbow (+2 strength
bonus) +4
+32/+28/+22/+17/+12
d8+6
x3
110 ft
Short Sword +3
+30/+25/+20/+15/+10
d6+5
19-20 x2
--
Feats
Spellfire Wielder
Eschew Materials
Spell Penetration
Greater Spell Penetration
Improved Familiar
Point Blank Shot
Precise Shot
Attune Gem
Craft Wonderous Item
Weapon Focus (Long Bow)
Weapon Specialization (Long Bow)
Weapon Finesse (Short Sword)
Mounted Combat
Mounted Archery
Far Shot
Rapid Shot
Spellbook
0th Level
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level
Languages
Draconian
Celestian
Elven
Dwarven
Common
Ancient Common (Auld Common)
Gnomish
Halfling
Shou Long
Abyssal
Undercommon
Sylvan
Class Features
Archmage
High Arcana
Arcane Fire
Arcane Reach
Mastery of Counter Spelling
Mastery of Elements
Spell Power +1
Arcane Archer
Enchant Arrow +5
Imbue Arrow
Seeker Arrow
Phase Arrow
Hail of Arrows
Arrow of Death
Chosen of Mystra Abilities
A Chosen gains one bonuse spell
of each spell level (1st-9th) per day which can
be used as a spell-like ability.
Chosen are immune to one spell
of each spell level (1st-9th), just as if the
spell immunity spell were constantly in
effect upon them.
The Chosen are immune to aging,
disease, disintegration, and poison. They have
no need to sleep though they must rest normally
in order to be able to prepare spells.
Detect Magic: Line of sight
All Chosen can use silver fire
(description below)
All Chosen have a +10 enhancement
bonus to Constitution
Skills
Skill
Type
Key
Ability
Total
Ability
Ranks
Misc.
Alchemy
Class¤
Int
+14
+6
8
--
Animal Empathy
X
X
X
X
X
X
Appraise *
Cross
Class
Int
+6
+6
0
--
Balance *§
Cross
Class
Dex
+5
+5
0
--
Bluff *
Cross
Class
Cha
+3
+3
0
--
Climb *§
Class
Str
+7
+2
5
--
Concentration
*
Class
¤
Con
+12
+2
10
--
Craft * (Gem
Cutting)
Class
¤
Int
+14
+6
8
--
Craft * (Bow
Making)
Class
Int
+14
+6
8
--
Decipher Script
X
X
X
X
X
X
Diplomacy *
Cross
Class
Cha
+3
+3
0
--
Disable Device
Cross
Class
Int
+14
+6
8
--
Disguise *
Cross
Class
Cha
+3
+3
0
--
Escape Artist
*§
Cross
Class
Dex
+5
+5
0
--
Forgery *
Cross
Class
Int
+6
+6
0
--
Gather
Information *
Cross
Class
Cha
+3
+3
0
--
Handle Animal
Class
Cha
+8
+3
5
--
Heal *
Cross
Class
Wis
+7
+3
4
--
Hide *§
Class
Dex
+15
+5
10
--
Innuendo
Cross
Class
Wis
+3
+3
0
--
Intimidate *
Cross
Class
Cha
+3
+3
0
--
Intuit Direction
Class
Wis
+13
+3
10
--
Jump *§
Class
Str
+7
+2
5
--
Knowledge
(Arcana)
Class
¤
Int
+21
+6
15
--
Knowledge
(The Planes)
Class
¤
Int
+16
+6
10
--
Knowledge
(Religion)
Class
¤
Int
+14
+6
8
--
Listen *
Class
Wis
+13
+3
10
--
Move Silently
*§
Class
Dex
+15
+5
10
--
Open Lock
Cross
Class
Dex
+5
+5
0
--
Perform *
Cross
Class
Cha
+3
+3
0
--
Pick Pocket §
Cross
Class
Dex
+5
+5
0
--
Profession (Scribe)
Class
Wis
+7
+3
4
--
Read Lips
X
X
X
X
X
X
Ride *
Class
Dex
+15
+5
10
--
Scry *
Class
¤
Int
+16
+6
10
--
Search*
Class
Int
+13
+6
7
--
Sense Motive*
Cross
Class
Wis
+7
+3
4
--
Spellcraft
Class
¤
Int
+21
+6
15
--
Spot*
Class
Wis
+13
+3
10
--
Swim *
Class
Str
+9
+2
7
--
Tumble §
Cross
Class
Dex
+5
+5
0
--
Use Magic Device
X
X
X
X
X
X
Use Rope *
Class
Dex
+15
+5
10
--
Wilderness Lore
*
Class
Wis
+13
+3
10
--
* Can be used untrained
§ Armor Check Penalty Applies
X Disallowed skill for this class
Class = Wizard
Class = Archmage
Class = Fighter
Class = Arcane Archer
¤ Both Wizard and Archmage class
skills
Spell-Like Abilities
Magic Missile
Shadow Mask
Tongues
Fire Stride
Dominate Person
True Sight
Teleport Without Error
Mind Blank
Time Stop
Spell Immunities
Magic Missile
Melf's Acid Arrow
Lightning Bolt
Polymorph Other
Feeblemind
Geas/Quest
Insanity
Binding
Mordenkainen's Disjunction
Silver Fire
This powerful supernatural ability is unique to
the Chosen of Mystra. Manifesting as a beautiful silver-white flame
that surrounds the ielder and fills the area into which it is projected,
silver fire can be used for diffferent effects. It can act as a
ring of warmth or a ring of mind shielding, allow
the user to breath water, or banish all external magical compulsions
upon the user as if a greater dispelling spell were cast
upon her. Only one of the above effects can be used at any time.
The user can call upon silver fire to revitalize her, allowing her
to function without food or drink for up to seven days. (This function
can only be used once a tenday.) Once every 70 minutes she may unleash
silver fire as a blast of flame. This blast may be in an area 5
feet wide and up to 70 feet long, breaking through barriers as a
lightning bolt would and overcoming magical barriers and
spell resistances automatically. this blast deals 4d12 points of
fire damage (Reflex half DC 23). Alternately, the silver fire can
be unleashed in a 70-foot cone, dealing no damabe but permanently
restoring dead magic zones within the cone to normal and dispelling
(as a greater dispelling spell) any antimagic field
effects that contact the cone. This cone effect is draining on the
Weave, and Mystra discourages its use except for emergencies.
All effect function as if cast by a 20th level sorcerer.
(As per The Forgotten Realms Campaign Setting, page
56)