Race Moon Elf Class Wizard / Archmage / Fighter / Arcane Archer Level 13 / 5 / 4 / 10 (32)
Alignment Chaotic Neutral Origin Myth Drannor Deity Mystra (Chosen of Mystra)
Age 1050 Hair Color Black Eye Color Blue

 
Strength
14
+2
Dexterity
20
+5
Constitution
24
+7
Intelligence
22
+6
Wisdom
17
+3
Charisma
16
+3
Comeliness (Physical beauty)
18
Graceful
Armor
Armor Class +10 Armor Dex Misc.
38 8 5 15
Amulate of Natural Armor +5
Bracers of Armor +8
Ring of Protection +5
Robe of the Archmagi (+5)
Hit Points
346
Die Type
D4 - D10 - D8
Damage Reduction
--
AC When Flat-footed  (w/o Dex)
33
AC Versus Touch Attacks (w/o Armor)
30
Miss Chance
-
Max Dex Bonus
--
Armor Check Penalty
--
Arcane Spell Failure
--
Spell Resistance
17
Saving Throws
Total Base Ability
Fortitude (Con)
+23
+16
+7
Reflex (Dex)
+15
+10
+5
Will (Wis)
+19
+16
+3
Combat Bonuses
Total Base Ability
Initiative (Dex)
+5
+0
+5
Melee (Str)
+24/+19/+14/+9/+4
+22/+17/+12+/+7/+2
+2
Ranged (Dex)
+27/+22/+17/+12/+7
+22/+17/+12+/+7/+2
+5
Weapons
Weapon Att Bonus Damage Critical Range
Mighty Composite Longbow (+2 strength bonus) +4
+32/+28/+22/+17/+12
d8+6
x3
110 ft
Short Sword +3
+30/+25/+20/+15/+10
d6+5
19-20 x2
--

 

Feats

  • Spellfire Wielder
  • Eschew Materials
  • Spell Penetration
  • Greater Spell Penetration
  • Improved Familiar
  • Point Blank Shot
  • Precise Shot
  • Attune Gem
  • Craft Wonderous Item
  • Weapon Focus (Long Bow)
  • Weapon Specialization (Long Bow)
  • Weapon Finesse (Short Sword)
  • Mounted Combat
  • Mounted Archery
  • Far Shot
  • Rapid Shot

 

Spellbook

0th Level
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level

 

Languages

  • Draconian
  • Celestian
  • Elven
  • Dwarven
  • Common
  • Ancient Common (Auld Common)
  • Gnomish
  • Halfling
  • Shou Long
  • Abyssal
  • Undercommon
  • Sylvan

Class Features

  • Archmage
    • High Arcana
      • Arcane Fire
      • Arcane Reach
      • Mastery of Counter Spelling
      • Mastery of Elements
      • Spell Power +1
  • Arcane Archer
    • Enchant Arrow +5
    • Imbue Arrow
    • Seeker Arrow
    • Phase Arrow
    • Hail of Arrows
    • Arrow of Death

Chosen of Mystra Abilities

  • A Chosen gains one bonuse spell of each spell level (1st-9th) per day which can be used as a spell-like ability.
  • Chosen are immune to one spell of each spell level (1st-9th), just as if the spell immunity spell were constantly in effect upon them.
  • The Chosen are immune to aging, disease, disintegration, and poison. They have no need to sleep though they must rest normally in order to be able to prepare spells.
  • Detect Magic: Line of sight
  • All Chosen can use silver fire (description below)
  • All Chosen have a +10 enhancement bonus to Constitution
Skills
Skill
Type
Key
Ability
Total
Ability
Ranks
Misc.
Alchemy
Class¤
Int
+14
+6
8
--
Animal Empathy
X
X
X
X
X
X
Appraise *
Cross
Class
Int
+6
+6
0
--
Balance *§
Cross
Class
Dex
+5
+5
0
--
Bluff *
Cross
Class
Cha
+3
+3
0
--
Climb *§
Class
Str
+7
+2
5
--
Concentration *
Class ¤
Con
+12
+2
10
--
Craft * (Gem Cutting)
Class ¤
Int
+14
+6
8
--
Craft * (Bow Making)
Class
Int
+14
+6
8
--
Decipher Script
X
X
X
X
X
X
Diplomacy *
Cross
Class
Cha
+3
+3
0
--
Disable Device
Cross
Class
Int
+14
+6
8
--
Disguise *
Cross
Class
Cha
+3
+3
0
--
Escape Artist *§
Cross
Class
Dex
+5
+5
0
--
Forgery *
Cross
Class
Int
+6
+6
0
--
Gather
Information *
Cross
Class
Cha
+3
+3
0
--
Handle Animal
Class
Cha
+8
+3
5
--
Heal *
Cross
Class
Wis
+7
+3
4
--
Hide *§
Class
Dex
+15
+5
10
--
Innuendo
Cross
Class
Wis
+3
+3
0
--
Intimidate *
Cross
Class
Cha
+3
+3
0
--
Intuit Direction
Class
Wis
+13
+3
10
--
Jump *§
Class
Str
+7
+2
5
--
Knowledge
(Arcana)
Class ¤
Int
+21
+6
15
--
Knowledge
(The Planes)
Class ¤
Int
+16
+6
10
--
Knowledge
(Religion)
Class ¤
Int
+14
+6
8
--
Listen *
Class
Wis
+13
+3
10
--
Move Silently *§
Class
Dex
+15
+5
10
--
Open Lock
Cross
Class
Dex
+5
+5
0
--
Perform *
Cross
Class
Cha
+3
+3
0
--
Pick Pocket §
Cross
Class
Dex
+5
+5
0
--
Profession (Scribe)
Class
Wis
+7
+3
4
--
Read Lips
X
X
X
X
X
X
Ride *
Class
Dex
+15
+5
10
--
Scry *
Class ¤
Int
+16
+6
10
--
Search*
Class
Int
+13
+6
7
--
Sense Motive*
Cross
Class
Wis
+7
+3
4
--
Spellcraft
Class ¤
Int
+21
+6
15
--
Spot*
Class
Wis
+13
+3
10
--
Swim *
Class
Str
+9
+2
7
--
Tumble §
Cross
Class
Dex
+5
+5
0
--
Use Magic Device
X
X
X
X
X
X
Use Rope *
Class
Dex
+15
+5
10
--
Wilderness Lore *
Class
Wis
+13
+3
10
--
*  Can be used untrained
§ Armor Check Penalty Applies
X  Disallowed skill for this class
Class = Wizard
Class = Archmage
Class = Fighter
Class = Arcane Archer
¤ Both Wizard and Archmage class skills


Spell-Like Abilities
  1. Magic Missile
  2. Shadow Mask
  3. Tongues
  4. Fire Stride
  5. Dominate Person
  6. True Sight
  7. Teleport Without Error
  8. Mind Blank
  9. Time Stop

Spell Immunities

  1. Magic Missile
  2. Melf's Acid Arrow
  3. Lightning Bolt
  4. Polymorph Other
  5. Feeblemind
  6. Geas/Quest
  7. Insanity
  8. Binding
  9. Mordenkainen's Disjunction

 

Silver Fire

This powerful supernatural ability is unique to the Chosen of Mystra. Manifesting as a beautiful silver-white flame that surrounds the ielder and fills the area into which it is projected, silver fire can be used for diffferent effects. It can act as a ring of warmth or a ring of mind shielding, allow the user to breath water, or banish all external magical compulsions upon the user as if a greater dispelling spell were cast upon her. Only one of the above effects can be used at any time.
The user can call upon silver fire to revitalize her, allowing her to function without food or drink for up to seven days. (This function can only be used once a tenday.) Once every 70 minutes she may unleash silver fire as a blast of flame. This blast may be in an area 5 feet wide and up to 70 feet long, breaking through barriers as a lightning bolt would and overcoming magical barriers and spell resistances automatically. this blast deals 4d12 points of fire damage (Reflex half DC 23). Alternately, the silver fire can be unleashed in a 70-foot cone, dealing no damabe but permanently restoring dead magic zones within the cone to normal and dispelling (as a greater dispelling spell) any antimagic field effects that contact the cone. This cone effect is draining on the Weave, and Mystra discourages its use except for emergencies.
All effect function as if cast by a 20th level sorcerer.

(As per The Forgotten Realms Campaign Setting, page 56)