| Race |
Shapechanger (Weretiger)
(Appears Elven) |
Class |
Weretiger / Fighter / Bard / Cleric |
Level |
3 / 8 / 6 / 4 |
| Alignment |
Chotic Good |
Origin |
Iriabor |
Deity |
Selune |
| Age |
47 (ageless, looks 24) |
Hair Color |
Golden Blonde |
Eye Color |
Blue |
| Height |
5'8" |
Weight |
128 pounds |
Skin |
Golden Tan |
| Selûne (Seh-loon-áy)
is the Forgotten Realms Intermediate goddess of the Moon, stars,
navigation, navigators, wanderers, questers, and good and neutral
lycanthropes. She is also known as "Our Lady of Silver"
and "The Moon Maiden". Upon the world of Toril,
the moon is known as Selûne and is accompanied by a number
of smaller luminaries that spread across the sky in a great arc
trailing the moon known as "The Tears of Selûne."
Children's tales tell of pirates in flying ships who come down
from the Tears to raid and plunder, but no one takes those stories
seriously. |
| Strength |
24
|
+7
|
| Dexterity |
20
|
+5
|
| Constitution |
22
|
+6
|
| Intelligence |
15
|
+2
|
| Wisdom |
16
|
+3
|
| Charisma |
17
|
+3
|
| Comeliness (Physical beauty) |
20
|
|
Armor
| Armor Class |
+10 |
Armor |
Dex |
Misc. |
| 27 |
+6 |
+5 |
+6 |
Glamered Leather +4
Ring of Protection +4
Natural Armor (+2) |
|
| Hit
Points |
234
|
| Die
Type |
D8 - D10 - D6 - D8
|
| Damage Reduction |
10 / Silver
|
| AC When Flat-footed
(w/o Dex) |
21
|
| AC Versus Touch Attacks (w/o
Armor) |
19
|
| Miss Chance |
--
|
| Max Dex Bonus |
+6
|
| Armor Check Penalty |
--
|
| Arcane Spell Failure |
--
|
| Spell Resistance |
--
|
|
|
Saving Throws
|
|
Total |
Base
(Fighter) |
Base
(Cleric) |
Base
(Bard) |
Ability |
Misc |
| Fortitude (Con) |
+18
|
+6 |
+4 |
+2
|
+6 |
|
| Reflex (Dex) |
+13
|
+2 |
+1 |
+5
|
+5 |
|
| Will (Wis) |
+16
|
+2 |
+4 |
+5
|
+3 |
+2 |
|
| Combat
Bonuses |
|
Total |
Base |
Ability |
| Initiative (Dex) |
+5
|
|
+5
|
| Melee (Str) |
+22/+17/+12
|
+15/+10/+5
|
+7
|
| Ranged (Dex) |
+20/+15/+10
|
+15/+10/+5
|
+5
|
|
Weapons
| Weapon |
Att Bonus |
Damage |
Critical |
Range |
|
+2 Bastard Sword of Shocking
Burst
|
+26/+21/+16
|
D10 + 14
|
19-20/x2
|
--
|
|
+1 Composite Long Bow
(+4 str)
|
+21/+16/+11
|
D8 + 4
|
x3
|
110 ft
|
| Unarmed |
+22/+17/+12 |
D3 |
x2 |
- |
| Claw (Tiger
and Hybrid Forms) |
+22/+17/+12 |
D8 + 7 |
x2 |
- |
| Bite (Tiger
and Hybrid Forms) |
+22/+17/+12 |
2D6 +3 |
x2 |
-
|
Feats
- Athletic
- Cleave
- Dodge
- Great Cleave
- Greater Weapon Focus (Bastard Sword)
- Improved Natural Attack
- Improved Shape Control
- Improved Unarmed Strike
- Iron Will
- Mobility
- Power Attack
- Scent
- Spring Attack
- Weapon Focus (Bastard Sword)
- Weapon Specialization (Bastard Sword)
|
Bardic Spells Known
|
0th Level
|
1st Level
|
- Dancing Lights
- Flare
- Ghost Sound
- Mage Hand
- Read Magic
- Summon Instrument
|
- Charm Person
- Feather Fall
- Sleep
- Unseen Servant
|
|
2nd Level
|
- Calm Emotions
- Pyrotechnics
- Tongues
|
Languages
Class and Racial Features
- Cleric
- Bard
- Bardic Music
- Bardic Knowledge
- Countersong
- Fascinate
- Inspire Courage
- Inspire Competence
- Suggestion
- Weretiger (Natural)
- +2 Natural Armor
- Alternate Form (Hybrid, Tiger)
- Lycanthropic Empathy
- Curse of Lycanthropy
- +3 Level Adjustment
|
|
Skills
| Skill |
Type
|
Key
Ability
|
Total
|
Ability
|
Ranks
|
Misc.
|
| Appraise * |
Class
|
Int
|
4
|
+2
|
2
|
|
| Balance *§ |
Class
|
Dex
|
12
|
+5
|
5
|
+2
|
| Bluff * |
Class
|
Cha
|
3
|
+3
|
0
|
|
| Climb *§ |
Class
|
Str
|
14
|
+7
|
5
|
+2
|
| Concentration
* |
Class
|
Con
|
10
|
+5
|
5
|
|
Craft *
(Cooking) |
Class
|
Int
|
8
|
+2
|
6
|
|
| Decipher Script |
Class
|
Int
|
5
|
+2
|
3
|
|
| Diplomacy * |
Class
|
Cha
|
6
|
+3
|
3
|
|
| Disable Device |
Class
|
Int
|
4
|
+2
|
2
|
|
| Disguise * |
Class
|
Cha
|
3
|
+3
|
0
|
|
| Escape Artist
*§ |
Class
|
Dex
|
7
|
+5
|
2
|
|
| Forgery * |
Cross
Class
|
Int
|
2
|
+2
|
0
|
|
Gather
Information * |
Class
|
Cha
|
7
|
+3
|
4
|
|
| Handle Animal |
Class
|
Cha
|
5
|
+3
|
2
|
|
| Heal * |
Class
|
Wis
|
9
|
+3
|
6
|
|
| Hide *§ |
Class
|
Dex
|
10
|
+5
|
5
|
|
| Intimidate * |
Class
|
Cha
|
8
|
+3
|
5
|
|
| Jump *§ |
Class
|
Str
|
19
|
+7
|
5
|
+7
|
Knowledge
(Arcana)
|
Class
|
Int
|
4
|
+2
|
2
|
|
Knowledge
(History) |
Class |
Int |
4 |
+2 |
2 |
|
Knowledge
(Lycanthropy) |
Class
|
Int
|
6
|
+2
|
4
|
|
Knowledge
(Religion) |
Class
|
Int
|
6
|
+2
|
4
|
|
| Listen * |
Class
|
Wis
|
8
|
+3
|
5
|
|
| Move Silently
*§ |
Class
|
Dex
|
11
|
+5
|
6
|
|
| Open Lock |
X
|
X
|
X
|
X
|
X
|
X
|
Perform *
(singing)
(guitar)
(dancing)
(lore telling)
|
Class
|
Cha
|
9
|
+3
|
6
|
|
Profession
(Innkeeper) |
Class
|
Wis
|
8
|
+3
|
5
|
|
| Ride * |
Class
|
Dex
|
7
|
+5
|
2
|
|
| Search* |
Cross
Class
|
Int
|
2
|
+2
|
0
|
|
| Sense Motive* |
Class
|
Wis
|
8
|
+3
|
5
|
|
| Sleight of
Hand |
Class
|
Dex
|
7
|
+5
|
2
|
|
| Spellcraft |
Class
|
Int
|
5
|
+2
|
3
|
|
| Spot * |
Cross
Class
|
Wis
|
7
|
+3
|
4
|
|
| Survival * |
Cross
Class
|
Wis
|
3
|
+3
|
0
|
|
| Swim * |
Class
|
Str
|
14
|
+7
|
5
|
+2
|
| Tumble § |
Class
|
Dex
|
13
|
+5
|
6
|
+2
|
| Use Magic Device |
Class
|
Cha
|
7
|
+3
|
4
|
|
| Use Rope * |
Cross
Class
|
Dex
|
5
|
+5
|
0
|
|
* Can be used untrained
§ Armor Check Penalty Applies
X Untrained
|
|
0th Level
|
1st Level
|
- Create Water
- Detect Magic
- Mending
- Purify Food and Drink
- Read Magic
|
- Longstrider (domain)
- Bless
- Divine Favor
- Magic Stone
- Remove Fear
|
|
2nd Level
|
- Moonbeam (domain)
- Bull's Strength
- Hold Person
|
| Domains |
| Moon |
Travel |
| Turn or destroy lycanthropes
as a good cleric turns or destroys undead. You can use this
ability a total number of times per day equal to three +
your Charisma modifier |
For a total time per day of
1 round per cleric, you can act as if you were affected
by the spell freedom of movement. This effect occurs
automatically as soon as it applies, lasts until it runs
out or is no longer needed, and can operate multiple times
per day (up to the total daily limit) This granted power
is a supernatural ability. Add Survival to your list of
cleric class skills. |
-
Faerie Fire *
-
Moonbeam *
-
Moon blade *
-
Emotion
-
Moon path *
-
Permanent image
-
Insanity
-
Animal Shapes
-
Moonfire *
|
- Longstrider
- Locate Object
- Fly
- Dimension Door
- Teleport
- Find the Path
- Teleport, Greater
- Phase Door
- Astral Projection
|
| *
Explained Below, found in the Forgotten Realms Campaign
Setting |
|
| Moon Blade |
| Evocation |
| Level |
Hth 3, Moon 3 |
| Components |
V, S, M/DF |
| Casting Time |
1 Action |
| Range |
0 ft |
| Effect |
A sword-like beam |
| Duration |
1 minute/level |
| Saving Throw |
None |
| Spell Resistance |
Yes |
|
A 3-foot-long, blazing beam of moonlight
springs forth from your hand. Anyone who can cast moon
blade can wield the beam with proficiency. However,
if you are proficient with any type of sword, you can
wield the beam as if it were any type of sword and thus
gain the benefits of any special sword skill you might
have, such as weapon Focus.
Attacks with the moon blade are
melee touch attacks. It's strike saps vitality or life
force, causing no visible wounds but dealing 1d8 points
of damage plus 1 point per two caster levels (to a maximum
of +15) to any type of creature except undead. Undead
are visibly wounded by a moon blade. Their substance
boils away from its touch, and they take 2d8 points of
damage plus 1 point per caster level (to a maximum of
+30) per blow. The blade is immaterial, and your strength
modifier does not apply to the damage.
A successful moon blade strike
temporarily scrambles magic. On the target's next turn
after a hit from a moon blade, the creature must
make a Concentration check to use any spell or spell-like
ability. DC is 10 + points of damage dealt + spell level.
(An opponent hit by a moon place while casting
a spell must make the usual Concentration check to avoid
ruining the spell in addition to the check on its next
turn.)
|
|
| Moon Path |
| Evocation [Force] |
| Level |
Hth 5, Moon 5 |
| Components |
V, S, M/DF |
| Casting Time |
1 Action |
| Range |
Medium (100 ft + 10 ft/level) |
| Effect |
A variable-width, glowing white
stair or bridge of transluscent force up to 15 ft/level
long (See Text) |
| Duration |
1 minute/level |
| Saving Throw |
None (See Text) |
| Spell Resistance |
No |
|
Moon path allows you to create
a stair or bridge from one spot to another. The effect
is a railles ribbon of glowing white translucent force
like a glass strip. The Strip can be from 3 to 20
feet wide as you decide. (You can vary the
width over the ribbon's length if you want.) It
sticks to its endpoints unshakably, even if these endpoints
are in midair.
At the time of casting, you designate
up to one creature per caster level to receive extra protection
while standing on or moving along the moon path Protected
creatures gain the benefits of sanctuary. This
works exactly like the 1st level spell except that the
save DC is 15 + your Wisdom modifier, and any subject
of the spell who attacks breaks the sanctuary effect
for all subjects. Protected creatures also
stick to the top of the moon path as though they
have received spider climb spells. A creature
loses both benefits immediately when it leaves the path.
Unlike a wall of force, a moon
path can be dispelled. It is otherwise similar
to a wall of force in that it needs no supports
and it is immune to damage of all kinds. A disintegrate
blasts a hole 10 feet square, leaving the rest of the
path intact. (If the moon path is 10 feet wide or
less, this merely creates a 10-foot gap.) A
hit from a rod of cancellation, a sphere of
annihilation, or Mordenkainen's disjunction
destroys a moon path. Spells and breath
weapons cannot pass through a moon path, although
dimension door, teleport, and similar effects
can bypass the barrier. It blocks ethereal creatures
as well as material creatures. Gaze attacks cannot
operate thorough the moon path.
A moon path must be straight, continuous,
and unbroken when formed. If its surface is
broken by any object or creature, the spell fails. The
bridge version of the spell must be created flat. The
stair version cannot rise or descend any more sharply
than 45 degrees.
|
|
| Moonbeam |
| Evocation [Light] |
| Level |
Hth 2, Moon 2 |
| Components |
V, S, M/DF |
| Casting Time |
1 action |
| Range |
Close(25ft + 5 ft/2 levels) |
| Area |
Cone |
| Duration |
1 minute/level |
| Saving Throw |
Non or Will negates (See Text) |
| Spell Resistance |
No |
|
A cone of pale moonlight springs from
your hand. On your turn each round, you can
change the direction the cone points.
Light from a moonbeam does not adversely
affect creatures that are sensitive to light, but lycanthrops
in humanoid form caught in the cone must make Will saves
to avoid involuntarily assuming their animal forms. Lycanthropes
in animal form can change out of it on their next turn
(spending a round in animal form). However, if they
are still int eh area of the spell, they must succeed
at a Will save to do so. Once a Lycanthrope successfully
saves against moonbeam, it is not affected by any
more of your moonbeam spells for 24 hours.
Moonbeam penetrates any darkness
spell of equal to or lower level, but does not counter
or dispell it. Darkness spells of higher level
block a moonbeam.
|
|
| Moonfire |
| Evocation [Light] |
| Level |
Moon 9 |
| Components |
V, S, DF |
| Casting Time |
1 action |
| Range |
Close (25 ft + 5ft/2levels) |
| Area |
Cone |
| Duration |
Instantaneous (See Text) |
| Saving Throw |
Reflex for half (See Text) |
| Spell Resistance |
Yes |
|
A cone of fiery white moonlight springs
from your hand. Living creatures in the area
feel an unnatural chill and take 1d8 points of damage
per two caster levels, to a maximum of 10d8. Undead
and shapechangers take double damage. This
application of the spell allows a Reflex save for half
damage.
All magical auras within the cone glow
with a faint blue light for 1 round per caster level. Disguised,
shapechanged, or polymorphed creatures and objects in
the spell's area at the time the spell is cast must make
Will saves or immediately return to their normal forms. Even
if the save succeeds, they remain covered in ghostly white
outlines that show their true forms for 1 round per caster
level.
The entire area covered by the cone glows
silver white for 1 round per caster level. This
radiance is as bright as the light of a full moon and
negates electricity for 1 round per caster level unless
the creature generating it makes a caster level check
against a DC equal to the caster's level. If
an electricity effect is generated outside the glowing
cone, the cone blocks the electricity effect if the caster
level check fails. If an electricity effect
is generated inside the glowing cone, the cone completely
negates the electricity effect if the caster level check
fails.
|
|
|